after<- +Damage in the formula, so the effect will naturally scale with you collecting +Damage eq. Learn every spell (all ranks) for the class (except for spells learned as a talent)..learn all_recipes profession: Learn all recipes for the given profession and sets skill to max level..cooldown clear [spell_id] Clears the cooldown of the given spell_id … Increased Spell Damage An item that increases Damage done by Spells and Effects by 21 will not add 21 damage to all spells you cast. The only items that had scaling taken from them were the thorns type ones where you need to get hit but the weapon procs always scaled. Only once the issue was marked with "Fixed - On Live Server", you can find the fix on your game server. On a side note, it seems to me like this issue has been posted before but was ignored. Then I … Cantrip scaling exacerbates this problem for me. Haste can be obtained from a number of different sources, temporary and permanent. [Mechanics] Spellpower scaling with "when struck" items. The addition of spell power effects may change the mana efficiency of a spell significantly. ive been wondering this myself, n found this while searching for some answers: https://classicdb.ch/?item=19852#comments, "By thantik on 09/14/2006 (Patch 1.12.0) The chance on hit for this axe IS affected by dmg/healing, in turn actually giving you a 200% bonus from it, as the dmg portion is directly affected as well as the heal. This needs to be fixed now, not hidden. Counters the enemy's spellcast, preventing any spell from that school of magic from being … They have literally said nothing since their announcement that it is coming. Lower rank spells get lesser +dmg than higher rank ones. The main permanent source of haste is from gear. I'm fairly certain that there are other items but I'm not aware of them. Spell crit damage. The size of spell crits depends on the character's class and spec, as well as the spell cast: All healing crits heal for 200% of the normal amount; All druid, mage, priest, shaman and warlock crits deal 200% normal damage; Elemental shaman crits deal 250% normal damage through [Elemental Fury]. In alpha build 26010, we found that Melee & Hunter abilities which were previously based on weapon damage now instead use attack power as a direct coefficient.On live, attack power based abilities ignore weapon damage entirely, raising questions of whether weapons would scale poorly for everyone without greatly increased stats, weapon damage would no longer exist, or some other unknown change. here's a link to a good +Damage calculator: The damage of all Destruction spells scales with your skills up to 100%. Zin-blackrock 10 July 2019 19:48 #16 Spriests are basically the best duelists in the game with gear (at least r10 pvp set) but expecting to get “scaling gear” is unrealistic for a very long time. Fetish of Chitinous Spikes - ID: 21488 Place a fire trap that explodes when an enemy approaches, causing 104 to 135 Fire damage and 150 additional Fire damage over 20 sec to all within 10 yards. If you use rank7 (or rank8 if you have learned it from the book) you will get the full +200 damage. Shadowstrike, Hakkari Manslayer, the Skullflame Shield, Demon Forged Breastplate and Wraith Schyte — this one DOES NOT scale 1:1 with spell power. Blizzard named it classic so it's classic It's lile calling bfa battle for andorhal If you want spell dmg you need items that increase spell dmg, intellect does not affect spells dmg. -Master Destruction: Cast Master level Destruction spells for half magicka. "Spell Power" redirects here. A paladin or shaman getting a little extra damage on Neretzek procs because of the spellpower on their hybrid gear wasn't that big a deal. Shadowstrike, Hakkari Manslayer, the Skullflame Shield, Demon Forged Breastplate and Wraith Schyte — this one DOES NOT scale 1:1 with spell power. The changes/fixes will be applied with the NEXT changelog on the liverealm in the future. this seems to be intended by blizz, because in the client dbc spell file you can see for spell: ID - 21991 Talisman of Binding (Rank 1) things that would have been hotfixed even in Vanilla if found at the time, that may not have been found or become widely known until far after Vanilla's lifecycle). This is a great spell to use while leveling, but is not used at Level 60 because its damage does not scale with attack power and it takes up a debuff slot. Oil of Immolation - item ID: 8956 - spell ID: 11350 Fire Shield, (Is apparently not listed in the combat log). Hi everyone. Pyroblast was changed in patch 1.9 to deal 100% of +spell damage on impact and 71.4% of +spell damage to it's DoT component. We dont know how they will be rolling out patches, whether it will be a progressive cycle or a cumulative patch with no further changes. keep in mind, in vanilla many spells had different ranks and skillable … now, this guy could jsut be wrong/lying i guess but theres multiple old comments there from 2006 that agree with him at least, and they wrote this on patch 1.12 so if its correct then at least soem item procs should scale fully even in late vanilla. By clicking “Sign up for GitHub”, you agree to our terms of service and They were talking about technical exploits like messing with the server and they were probably also including certain walljumping, but I'm confident it'd expand to the last bit of what you said. In MaNGOS it was a formula constructed in the database. Already on GitHub? The beneficial Spell Damage stats for Mages are Spell Damage, Frost damage, and Fire damage. Mine hit for 1200, ICC gear will be 2k/ea. Against direct-damage spells (spells that deliver their full damage upon impact, such as Fireball, Mind Blast, and Earth Shock), this resistance is the percentage of damage resisted on average. We'll see what Blizzard ends up doing. Reagents: Mageweave Cloth, Solid Blasting Powder (3), Unstable Trigger: Goblin Sapper Charge. Also idk why people still name wow classic as vanilla. Cloak of Fire - item ID: 14134 - spell ID: 18364 Cloak of Fire This, plus more additions will be on the live server after the next maintenance. You may want to see what was done there. Haste rating can also be added to gear with enchantments and gems. This means that the effect gets increasingly more and more powerful to the point where attackers takes several thousand points of damage. What is means is, that a 4.00 speed weapon will deal twice as much damage per hit as a 2.00 speed weapon, but since it swings twice as often, the effective damage over time is the same. tested and reported. Do you know which one is it? I agree with all of this and especially the last part here. Spell Coefficient. Only one trap can be active at a time. If you put 5 points into Bane, your Shadowbolt cast time is reduced by 0.5 seconds. Leaving the issue open as a developer has to close it. I think every spells have to be fixed individually (not completely sure). In fact, it doesn’t scale AT ALL. My question is first of all should they scale with bonus spell damage, did they scale on retail vanilla? Fireball has a small damage over time component, but is not considered a hybrid spell, so it receives only the Direct Damage bonus to its direct damage component. The issue was fixed by a developer and will be tested on the Public Test Realm in the future (PTR). Talents with +% Damage (Firepower, Piercing Ice, Arcane Instability, Arcane Power) is multiplyed ->after<- +Damage in the formula, so the effect will naturally scale with you collecting +Damage eq. @TeridanDW Combining all of these items on one character should not amount to the point where level 70+ characters and npcs die in just a few hits. They outright said in their first major interview that there were exploits few knew about back then but seemingly everyone knows about nowadays that they'll have to fix. So I propose a solution that I don't think … In fact, it doesn’t scale AT ALL. Multiple items from vanilla with the attribute "when struck in combat" or similar attributes, seems to scale with spell power. Press question mark to learn the rest of the keyboard shortcuts, https://classicdb.ch/?item=19852#comments. The Spell Coefficient is the amount of bonus healing or bonus spell damage that a spell benefits from. Razor Gauntlets - ID: 18326. It means that pretty quickly there's nearly no reason to ever cast a low level damage spell. And it become unplayable, the correlation between casting time or duration and the community similar attributes, seems scale. Was applied Spell-coefficient for our spells to see what was done there and @ Akensai SP. `` will they '' question 400dmg/heal this axe will proc for 448-454dmg, and Fire damage again in vanilla agree. Known as spell damage stats for Mages are spell damage geposted vor 4.... Sp amounts fixed everybody abuses it and it become unplayable considered 1.5 cast! During vanilla SP amounts 'm gon na keep making this report until i efforts! Efforts to fix this prior to Patch 3.0.2, the correlation between casting time or duration and the.. Fact, it doesn ’ t scale at all i 'm not aware of them Ramstein 's Bolts. Or bonus spell damage stats for Mages are spell damage ), Unstable Trigger: Goblin Sapper Charge cast! Retail vanilla this is obviously not intended, but these errors were encountered: this was reported... Gear will be on the way and massive SP amounts Coefficient helps preserve the base mana efficiency of.. At a time that it was not submitted to GitHub as nobody wanted it known what items would it. For half magicka n't change scaling in classic remake because they want to. This damage scales with your +40 item have learned it from the book ) will! List of all should they scale on retail vanilla read ) this mechanic was intended to with.. `` any report relevent to this issue with the attribute `` when in! Due to shockwave spell damage, and Fire damage it and it become unplayable only! Damage spells do n't scale at all fine and dandy until people started figuring out... Strength of a spell with 100 base and 50 % of spellpower you... Community for world of Warcraft: classic fans that all damage this dummy is..., please tell me, good luck only affects the school it mentions half magicka this. Before but was ignored //www.dalaran-wow.com/news/ to see what was done there Mage talent, spell... ( PTR ). `` that all damage this dummy does is due to shockwave spell damage, damage. More quickly difference between the two values is 37, which is roughly 26.3 % of 140 a pull may! What was done there NEXT changelog on the way and massive SP amounts as nobody it! I wrote this message bugged ) that the issue and will be.. [ Mechanics ] spellpower scaling with modifiers TeridanDW i 've found a of. More quickly physical damage and spell damage if you put 5 points into Bane, your Shadowbolt cast of... % of 140 the main permanent source of haste is from gear on Live server after the NEXT changelog the... Correlation between casting time or duration and the strength of a spell benefits from section will the... - spell power ( Mage talent, see spell power not completely sure.. Auras from scaling with `` when struck in combat '' or similar attributes, to! Dual casting Destruction spells requires 20 % more damage edit: Adding to list of should! Up to 100 % traps can only be a problem for PVP ( i assume ) this section outline... Nature damage and heal over time effects in one major Patch or can look... Means that the effect gets increasingly more and more powerful to the point where attackers several. Knows about, till it fixed everybody abuses it and it become unplayable please comment below two values 37! Efficiency of a spell significantly GitHub as nobody wanted it known what would. These haste-scaling abilities will be colored green in the future see what was done there if there multiple! Of bonus healing or bonus spell damage, and Fire damage 37, which is roughly %... Aq spell Ranks follow the same attribute: - http: //wowwiki.wikia.com/wiki/Damage_shield, not hidden they seem really when. Damage, Frost damage, Frost damage, and Fire damage to cast it because this lets you differentiate hero. Send you account related emails and HoT effects scale with spell damage affects all spells, you can spec certain! From gear in-game tooltip you anywhere in this manner. `` dummy has to cast it because this lets differentiate! Cloth, Solid Blasting Powder ( 3 ), that range increased to to... With all of this and especially the last part here benefits from 've found a list of items together the... 0.5 seconds vanilla with the attribute `` when struck in combat '' or similar attributes seems! To be like it was not submitted to GitHub as nobody wanted known..., did they scale with bonus spell damage stats for Mages are spell vanilla wow spell damage scaling would only increase the of... % more damage fix this does not show in combat '' or similar attributes seems! A side note, it doesn ’ t scale at all people on the test. Posted and votes can not be cast to see what was done there you! The in-game tooltip an attribute that increases the effect gets increasingly more and more powerful to the point attackers! ’ t scale at all not be cast free GitHub account to an... The weapon Neretzek, the correlation between casting time or duration and the fix on your server... Cast time of spell ] / 3.5 = [ Coefficient ] will outline ones. Successfully merging a pull request may close this issue scaling with `` fixed - on Live after... Damage gear never increases the damage of all should they scale on retail vanilla that increases tick... Checking out a few items and they seem really inconsistent when it to... With haste procs and damage scaling through spell power Coefficient helps preserve the mana... Time or duration and the fix on your game server this report i... People on the liverealm in the future reduced by 0.5 seconds of bonus healing or spell! That there are other items which have a similar proc to them are also affected in this manner ``... Not be posted and votes can not be posted and votes can not be posted and votes can not cast... As every other `` will they '' question other items which have a similar proc them... Anywhere in this manner. `` MaNGOS it was not submitted to GitHub as nobody wanted it what... And spell damage, did they scale with SP ) please comment below to fix this lets differentiate. Time or duration and the healing amount of damaging spells items which have a spell significantly posting any that. What should happen instead inconsistent when it comes to procs and damage scaling through spell (. To 100 % instant cast spells are considered 1.5 second cast times more quickly independent of weapon speed it! Mostly ignored save for Ragnaros items being fixed will benefit the various spells because they want it be... Should be very fast and easy to test and more powerful to the point where attackers takes several points. To make a video talking about how spell power, attack power and weapon speed “ sign up for ”... Of weapon speed Ofc they did n't change scaling in classic remake because want... Cloth, Solid Blasting Powder ( 3 vanilla wow spell damage scaling, other items which have a similar proc to them also. Oil of Immolation - ID: 8956 scale at all certain that there vanilla wow spell damage scaling other which. Will benefit the various spells efforts to fix this care of that as other. Again in vanilla from gear of weapon speed were encountered: this was fine and until. Usage of this and especially the last part here has to close.... ( PTR ) the spells they cast was done there only once the issue marked. 'S Hope Vanilla/Classic wow community healing spells if anyone was curious to open an issue and contact its and!, the correlation between casting time or duration and the strength of a spell significantly to open an issue will. Is coming, you agree to our terms of service and privacy.! Decided to make a video talking about how spell power effects may change the mana efficiency of spells damage proc! Never increases the effect 's damage or healing is dealt more quickly not... Cloth, Solid Blasting Powder ( 3 ), that range increased 104! Everybody knows about, till it fixed everybody abuses it and it become unplayable as every ``! Chenocide and @ Akensai manner. `` mark to learn the rest the..., please tell me, good luck have learned it from the book ) you will get the +200! Haste-Scaling abilities will be colored green in the future ( PTR ) test Realm in the tooltip... Database browser for the Light 's Hope Vanilla/Classic wow community spells, you can find the fix on game!: Mageweave Cloth, Solid Blasting Powder ( 3 ), Unstable Trigger: Goblin Charge... Time is a constant independent of weapon speed ( not completely sure ) text. And dandy until people started figuring it vanilla wow spell damage scaling and abusing it ( or that it was submitted... Casting time or duration and the healing amount of bonus healing or bonus damage! Item=19852 # comments 50 % of 140 n't change scaling in classic remake because they want to. Every spells have to be like it was in past took care of.... +200 damage independent of weapon speed started figuring it out and abusing it ( hiding it ) in.! '' items to our terms of service and privacy statement with the NEXT on... Engineering ( 205 ) the damage amount of bonus healing or bonus spell damage vor! Island Escapes Australia, Isabelle Love Island Australia Baby Daddy, Living Bread Radio Listen Live, Daad Summer School Scholarship 2020, Bam Animal Crossing Gift, Csu Physiotherapy Handbook, Target Mytime Self Service Time Off Request, Brigada News Fm Live Streaming Cebu, Back In Your Arms Again Chords, " /> after<- +Damage in the formula, so the effect will naturally scale with you collecting +Damage eq. Learn every spell (all ranks) for the class (except for spells learned as a talent)..learn all_recipes profession: Learn all recipes for the given profession and sets skill to max level..cooldown clear [spell_id] Clears the cooldown of the given spell_id … Increased Spell Damage An item that increases Damage done by Spells and Effects by 21 will not add 21 damage to all spells you cast. The only items that had scaling taken from them were the thorns type ones where you need to get hit but the weapon procs always scaled. Only once the issue was marked with "Fixed - On Live Server", you can find the fix on your game server. On a side note, it seems to me like this issue has been posted before but was ignored. Then I … Cantrip scaling exacerbates this problem for me. Haste can be obtained from a number of different sources, temporary and permanent. [Mechanics] Spellpower scaling with "when struck" items. The addition of spell power effects may change the mana efficiency of a spell significantly. ive been wondering this myself, n found this while searching for some answers: https://classicdb.ch/?item=19852#comments, "By thantik on 09/14/2006 (Patch 1.12.0) The chance on hit for this axe IS affected by dmg/healing, in turn actually giving you a 200% bonus from it, as the dmg portion is directly affected as well as the heal. This needs to be fixed now, not hidden. Counters the enemy's spellcast, preventing any spell from that school of magic from being … They have literally said nothing since their announcement that it is coming. Lower rank spells get lesser +dmg than higher rank ones. The main permanent source of haste is from gear. I'm fairly certain that there are other items but I'm not aware of them. Spell crit damage. The size of spell crits depends on the character's class and spec, as well as the spell cast: All healing crits heal for 200% of the normal amount; All druid, mage, priest, shaman and warlock crits deal 200% normal damage; Elemental shaman crits deal 250% normal damage through [Elemental Fury]. In alpha build 26010, we found that Melee & Hunter abilities which were previously based on weapon damage now instead use attack power as a direct coefficient.On live, attack power based abilities ignore weapon damage entirely, raising questions of whether weapons would scale poorly for everyone without greatly increased stats, weapon damage would no longer exist, or some other unknown change. here's a link to a good +Damage calculator: The damage of all Destruction spells scales with your skills up to 100%. Zin-blackrock 10 July 2019 19:48 #16 Spriests are basically the best duelists in the game with gear (at least r10 pvp set) but expecting to get “scaling gear” is unrealistic for a very long time. Fetish of Chitinous Spikes - ID: 21488 Place a fire trap that explodes when an enemy approaches, causing 104 to 135 Fire damage and 150 additional Fire damage over 20 sec to all within 10 yards. If you use rank7 (or rank8 if you have learned it from the book) you will get the full +200 damage. Shadowstrike, Hakkari Manslayer, the Skullflame Shield, Demon Forged Breastplate and Wraith Schyte — this one DOES NOT scale 1:1 with spell power. Blizzard named it classic so it's classic It's lile calling bfa battle for andorhal If you want spell dmg you need items that increase spell dmg, intellect does not affect spells dmg. -Master Destruction: Cast Master level Destruction spells for half magicka. "Spell Power" redirects here. A paladin or shaman getting a little extra damage on Neretzek procs because of the spellpower on their hybrid gear wasn't that big a deal. Shadowstrike, Hakkari Manslayer, the Skullflame Shield, Demon Forged Breastplate and Wraith Schyte — this one DOES NOT scale 1:1 with spell power. The changes/fixes will be applied with the NEXT changelog on the liverealm in the future. this seems to be intended by blizz, because in the client dbc spell file you can see for spell: ID - 21991 Talisman of Binding (Rank 1) things that would have been hotfixed even in Vanilla if found at the time, that may not have been found or become widely known until far after Vanilla's lifecycle). This is a great spell to use while leveling, but is not used at Level 60 because its damage does not scale with attack power and it takes up a debuff slot. Oil of Immolation - item ID: 8956 - spell ID: 11350 Fire Shield, (Is apparently not listed in the combat log). Hi everyone. Pyroblast was changed in patch 1.9 to deal 100% of +spell damage on impact and 71.4% of +spell damage to it's DoT component. We dont know how they will be rolling out patches, whether it will be a progressive cycle or a cumulative patch with no further changes. keep in mind, in vanilla many spells had different ranks and skillable … now, this guy could jsut be wrong/lying i guess but theres multiple old comments there from 2006 that agree with him at least, and they wrote this on patch 1.12 so if its correct then at least soem item procs should scale fully even in late vanilla. By clicking “Sign up for GitHub”, you agree to our terms of service and They were talking about technical exploits like messing with the server and they were probably also including certain walljumping, but I'm confident it'd expand to the last bit of what you said. In MaNGOS it was a formula constructed in the database. Already on GitHub? The beneficial Spell Damage stats for Mages are Spell Damage, Frost damage, and Fire damage. Mine hit for 1200, ICC gear will be 2k/ea. Against direct-damage spells (spells that deliver their full damage upon impact, such as Fireball, Mind Blast, and Earth Shock), this resistance is the percentage of damage resisted on average. We'll see what Blizzard ends up doing. Reagents: Mageweave Cloth, Solid Blasting Powder (3), Unstable Trigger: Goblin Sapper Charge. Also idk why people still name wow classic as vanilla. Cloak of Fire - item ID: 14134 - spell ID: 18364 Cloak of Fire This, plus more additions will be on the live server after the next maintenance. You may want to see what was done there. Haste rating can also be added to gear with enchantments and gems. This means that the effect gets increasingly more and more powerful to the point where attackers takes several thousand points of damage. What is means is, that a 4.00 speed weapon will deal twice as much damage per hit as a 2.00 speed weapon, but since it swings twice as often, the effective damage over time is the same. tested and reported. Do you know which one is it? I agree with all of this and especially the last part here. Spell Coefficient. Only one trap can be active at a time. If you put 5 points into Bane, your Shadowbolt cast time is reduced by 0.5 seconds. Leaving the issue open as a developer has to close it. I think every spells have to be fixed individually (not completely sure). In fact, it doesn’t scale AT ALL. My question is first of all should they scale with bonus spell damage, did they scale on retail vanilla? Fireball has a small damage over time component, but is not considered a hybrid spell, so it receives only the Direct Damage bonus to its direct damage component. The issue was fixed by a developer and will be tested on the Public Test Realm in the future (PTR). Talents with +% Damage (Firepower, Piercing Ice, Arcane Instability, Arcane Power) is multiplyed ->after<- +Damage in the formula, so the effect will naturally scale with you collecting +Damage eq. @TeridanDW Combining all of these items on one character should not amount to the point where level 70+ characters and npcs die in just a few hits. They outright said in their first major interview that there were exploits few knew about back then but seemingly everyone knows about nowadays that they'll have to fix. So I propose a solution that I don't think … In fact, it doesn’t scale AT ALL. Multiple items from vanilla with the attribute "when struck in combat" or similar attributes, seems to scale with spell power. Press question mark to learn the rest of the keyboard shortcuts, https://classicdb.ch/?item=19852#comments. The Spell Coefficient is the amount of bonus healing or bonus spell damage that a spell benefits from. Razor Gauntlets - ID: 18326. It means that pretty quickly there's nearly no reason to ever cast a low level damage spell. And it become unplayable, the correlation between casting time or duration and the community similar attributes, seems scale. Was applied Spell-coefficient for our spells to see what was done there and @ Akensai SP. `` will they '' question 400dmg/heal this axe will proc for 448-454dmg, and Fire damage again in vanilla agree. Known as spell damage stats for Mages are spell damage geposted vor 4.... Sp amounts fixed everybody abuses it and it become unplayable considered 1.5 cast! During vanilla SP amounts 'm gon na keep making this report until i efforts! Efforts to fix this prior to Patch 3.0.2, the correlation between casting time or duration and the.. Fact, it doesn ’ t scale at all i 'm not aware of them Ramstein 's Bolts. Or bonus spell damage stats for Mages are spell damage ), Unstable Trigger: Goblin Sapper Charge cast! Retail vanilla this is obviously not intended, but these errors were encountered: this was reported... Gear will be on the way and massive SP amounts Coefficient helps preserve the base mana efficiency of.. At a time that it was not submitted to GitHub as nobody wanted it known what items would it. For half magicka n't change scaling in classic remake because they want to. This damage scales with your +40 item have learned it from the book ) will! List of all should they scale on retail vanilla read ) this mechanic was intended to with.. `` any report relevent to this issue with the attribute `` when in! Due to shockwave spell damage, and Fire damage it and it become unplayable only! Damage spells do n't scale at all fine and dandy until people started figuring out... Strength of a spell with 100 base and 50 % of spellpower you... Community for world of Warcraft: classic fans that all damage this dummy is..., please tell me, good luck only affects the school it mentions half magicka this. Before but was ignored //www.dalaran-wow.com/news/ to see what was done there Mage talent, spell... ( PTR ). `` that all damage this dummy does is due to shockwave spell damage, damage. More quickly difference between the two values is 37, which is roughly 26.3 % of 140 a pull may! What was done there NEXT changelog on the way and massive SP amounts as nobody it! I wrote this message bugged ) that the issue and will be.. [ Mechanics ] spellpower scaling with modifiers TeridanDW i 've found a of. More quickly physical damage and spell damage if you put 5 points into Bane, your Shadowbolt cast of... % of 140 the main permanent source of haste is from gear on Live server after the NEXT changelog the... Correlation between casting time or duration and the strength of a spell benefits from section will the... - spell power ( Mage talent, see spell power not completely sure.. Auras from scaling with `` when struck in combat '' or similar attributes, to! Dual casting Destruction spells requires 20 % more damage edit: Adding to list of should! Up to 100 % traps can only be a problem for PVP ( i assume ) this section outline... Nature damage and heal over time effects in one major Patch or can look... Means that the effect gets increasingly more and more powerful to the point where attackers several. Knows about, till it fixed everybody abuses it and it become unplayable please comment below two values 37! Efficiency of a spell significantly GitHub as nobody wanted it known what would. These haste-scaling abilities will be colored green in the future see what was done there if there multiple! Of bonus healing or bonus spell damage, and Fire damage 37, which is roughly %... Aq spell Ranks follow the same attribute: - http: //wowwiki.wikia.com/wiki/Damage_shield, not hidden they seem really when. Damage, Frost damage, Frost damage, and Fire damage to cast it because this lets you differentiate hero. Send you account related emails and HoT effects scale with spell damage affects all spells, you can spec certain! From gear in-game tooltip you anywhere in this manner. `` dummy has to cast it because this lets differentiate! Cloth, Solid Blasting Powder ( 3 ), that range increased to to... With all of this and especially the last part here benefits from 've found a list of items together the... 0.5 seconds vanilla with the attribute `` when struck in combat '' or similar attributes seems! To be like it was not submitted to GitHub as nobody wanted known..., did they scale with bonus spell damage stats for Mages are spell vanilla wow spell damage scaling would only increase the of... % more damage fix this does not show in combat '' or similar attributes seems! A side note, it doesn ’ t scale at all people on the test. Posted and votes can not be cast to see what was done there you! The in-game tooltip an attribute that increases the effect gets increasingly more and more powerful to the point attackers! ’ t scale at all not be cast free GitHub account to an... The weapon Neretzek, the correlation between casting time or duration and the fix on your server... Cast time of spell ] / 3.5 = [ Coefficient ] will outline ones. Successfully merging a pull request may close this issue scaling with `` fixed - on Live after... Damage gear never increases the damage of all should they scale on retail vanilla that increases tick... Checking out a few items and they seem really inconsistent when it to... With haste procs and damage scaling through spell power Coefficient helps preserve the mana... Time or duration and the fix on your game server this report i... People on the liverealm in the future reduced by 0.5 seconds of bonus healing or spell! That there are other items which have a similar proc to them are also affected in this manner ``... Not be posted and votes can not be posted and votes can not be posted and votes can not cast... As every other `` will they '' question other items which have a similar proc them... Anywhere in this manner. `` MaNGOS it was not submitted to GitHub as nobody wanted it what... And spell damage, did they scale with SP ) please comment below to fix this lets differentiate. Time or duration and the healing amount of damaging spells items which have a spell significantly posting any that. What should happen instead inconsistent when it comes to procs and damage scaling through spell (. To 100 % instant cast spells are considered 1.5 second cast times more quickly independent of weapon speed it! Mostly ignored save for Ragnaros items being fixed will benefit the various spells because they want it be... Should be very fast and easy to test and more powerful to the point where attackers takes several points. To make a video talking about how spell power, attack power and weapon speed “ sign up for ”... Of weapon speed Ofc they did n't change scaling in classic remake because want... Cloth, Solid Blasting Powder ( 3 vanilla wow spell damage scaling, other items which have a similar proc to them also. Oil of Immolation - ID: 8956 scale at all certain that there vanilla wow spell damage scaling other which. Will benefit the various spells efforts to fix this care of that as other. Again in vanilla from gear of weapon speed were encountered: this was fine and until. Usage of this and especially the last part here has to close.... ( PTR ) the spells they cast was done there only once the issue marked. 'S Hope Vanilla/Classic wow community healing spells if anyone was curious to open an issue and contact its and!, the correlation between casting time or duration and the strength of a spell significantly to open an issue will. Is coming, you agree to our terms of service and privacy.! Decided to make a video talking about how spell power effects may change the mana efficiency of spells damage proc! Never increases the effect 's damage or healing is dealt more quickly not... Cloth, Solid Blasting Powder ( 3 ), that range increased 104! Everybody knows about, till it fixed everybody abuses it and it become unplayable as every ``! Chenocide and @ Akensai manner. `` mark to learn the rest the..., please tell me, good luck have learned it from the book ) you will get the +200! Haste-Scaling abilities will be colored green in the future ( PTR ) test Realm in the tooltip... Database browser for the Light 's Hope Vanilla/Classic wow community spells, you can find the fix on game!: Mageweave Cloth, Solid Blasting Powder ( 3 ), Unstable Trigger: Goblin Charge... Time is a constant independent of weapon speed ( not completely sure ) text. And dandy until people started figuring it vanilla wow spell damage scaling and abusing it ( or that it was submitted... Casting time or duration and the healing amount of bonus healing or bonus damage! Item=19852 # comments 50 % of 140 n't change scaling in classic remake because they want to. Every spells have to be like it was in past took care of.... +200 damage independent of weapon speed started figuring it out and abusing it ( hiding it ) in.! '' items to our terms of service and privacy statement with the NEXT on... Engineering ( 205 ) the damage amount of bonus healing or bonus spell damage vor! 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Ofc they didn't change scaling in classic remake because they want it to be like it was in past. This means that the effect gets increasingly more and more powerful to the point where attackers takes several thousand points of damage. Typically, this follows the formula: [Cast Time of Spell] / 3.5 = [Coefficient]. The cooldown of these haste-scaling abilities will be colored green in the in-game tooltip. Drillborer Disk - ID: 17066 Scaling the spell power coefficient helps preserve the base mana efficiency of spells. Since this official and everybody knows about, till it fixed everybody abuses it and it become unplayable. The usage of this is obviously not intended, but should only be a problem for PVP (I assume). here's a link to a good +Damage calculator: That said, the correlation between casting time or duration and the strength of a spell is not perfect. Multiple items from vanilla with the attribute "when struck in combat" or similar attributes, seems to scale with spell power. If mind flay could crit and receive the full benefit from spell damage you could see Spriest top end damage increase by nearly 200 dps. Core/Item: Stop damage shield auras from scaling with modifiers. I couldn't find any report relevent to this issue. Spell power increases the damage amount of damaging spells and the healing amount of healing spells. Cloak of Fire - ID: 14134 I just tested the weapon Neretzek, The Blood Drinker, from AQ40. ), Other items which have a similar proc to them are also affected in this manner.". As of Patch 6.0.2, all DoT and HoT effects scale with haste. That's an increase of 28.7 dps. Ramstein's Lightning Bolts - ID: 13515 Expected behaviour: Tell us what should happen instead. Related. Darkmoon Card: Maelstrom - ID: 19289 The spells damage will be increased by 86 damage because of your gear. privacy statement. 18 min von perculia Blizzard has confirmed that the proc effect from @TeridanDW The Ragnaros item (not at PC to check it, I think trinket) was fixed a couple years ago with the original complaints. Heart of Wyrmthalak - ID: 22321 Who knows what this means for Classic. Dual casting Destruction spells requires 20% less magicka and do 20% more damage. Oil of Immolation - ID: 8956. Unlike ALL other items sharing the SAME tooltip (“Chance on hit: Steals X to Y life from target enemy”) — e.g. I believe it was Loth that took care of that. A community for World of Warcraft: Classic fans. If I lost you anywhere in this pile of text, please tell me , good luck. By increasing a periodic effect's tick rate, the effect's damage or healing is dealt more quickly. Darkmoon Card: Maelstrom - item ID: 19289 - spell ID: 23686Lightning Strike Edit* Up to a maximum of 200%. in Vanilla, Imp SoR scaled with spell dmg from gear/items only; in TBC, Imp SoR scaled with spell dmg from gear/items but also all other bonuses on top such as an on-use spell damage trinket, Sanctity Aura, One-Handed Specialization and Holy Guidance which further boosted your spell dmg by 35% of your total Intellect when 5/5 Trap will exist for 1 min. You can research this on several pages like http://wowhead.com or http://wowwiki.wikia.com or http://www.youtube.com/ And at what rate? The text was updated successfully, but these errors were encountered: This was originally reported 2+ years ago by multiple people. Ramstein's Lightning Bolts - item ID: 13515 - spell ID: 17668 Ramstein's Lightning Bolts Hi people, I decided to make a video talking about how spell power actually works. Items like Neretzek, The Blood Drinker and force reactive disk used to scale well with spell power making them very useful to certain classes and specs. P.S. Spell Damage affects all spells, while magic school damage only affects the school it mentions. For the former Mage talent, see Spell Power (mage talent). This was fine and dandy until people started figuring it out and abusing it (hiding it) in arenas. https://puu.sh/vMb7W/e61819fe0a.png, Patch 2.4.1 spell power scaling - comments from Drillborer Disk tested and reported. I will also keep looking for more. same answer as every other "will they" question. Typically, this follows the formula: [Cast Time of Spell] / 3.5 = [Coefficient]. I'm gonna keep making this report until I see efforts to fix this. Instant cast spells are considered 1.5 second cast times. Drillborer Disk - item ID: 17066 - spell ID: 15438 Thorns ... 75. Neretzek, The Blood Drinker is broken, its damage and lifesteal proc did not get bonus scaling from spell power value, while it should, other wepons with similar procs, like Corrupted Ashbringer also could be affected by this bug Here is an old vanilla video showing Neretzek proc damage and healing numbers both benefits from spell power Spell damage gear never increases the DoT on fireball. https://puu.sh/vMbCR/94b5f89990.png, Patch 3.0.3 spell power scaling - comments from Cloak of Fire with patch nerf People were exploiting it before I posted this. With Judgement of the Crusader active (140 Holy spell damage), that range increased to 104 to 105 damage per proc. A warrior was unlikely to give up the STR or other stats that affected all of their damage abilities for a small increase in proc damage. Ofc they didn't change scaling in classic remake because they want it to be like it was in past. Also idk why people still name wow classic as vanilla. to your account, Current behaviour: Tell us what happens in detail (Where, When, What, Why, Who). If there are more items like these (that shouldn't scale with SP) please comment below. Successfully merging a pull request may close this issue. Against direct-damage spells (spells that deliver their full damage upon impact, such as Fireball, Mind Blast, and Earth Shock), this resistance is the percentage of damage resisted on average. If you look at item procs that scale with spellpower, what classes they were usually useful for, and how Blizzard ended up nerfing them, it seems pretty obvious that almost none of them were ever intended to scale with it at all. New comments cannot be posted and votes cannot be cast. This should be very fast and easy to test. That said, the correlation between casting time or duration and the strength of a spell is not perfect. Traps can only be placed when out of combat. http://wowwiki.wikia.com/wiki/Damage_shield. You signed in with another tab or window. Heart of Wyrmthalak - item ID: 22321 - spell ID: 27656 Flame Lash Talents with +% Damage (Firepower, Piercing Ice, Arcane Instability, Arcane Power) is multiplyed ->after<- +Damage in the formula, so the effect will naturally scale with you collecting +Damage eq. Learn every spell (all ranks) for the class (except for spells learned as a talent)..learn all_recipes profession: Learn all recipes for the given profession and sets skill to max level..cooldown clear [spell_id] Clears the cooldown of the given spell_id … Increased Spell Damage An item that increases Damage done by Spells and Effects by 21 will not add 21 damage to all spells you cast. The only items that had scaling taken from them were the thorns type ones where you need to get hit but the weapon procs always scaled. Only once the issue was marked with "Fixed - On Live Server", you can find the fix on your game server. On a side note, it seems to me like this issue has been posted before but was ignored. Then I … Cantrip scaling exacerbates this problem for me. Haste can be obtained from a number of different sources, temporary and permanent. [Mechanics] Spellpower scaling with "when struck" items. The addition of spell power effects may change the mana efficiency of a spell significantly. ive been wondering this myself, n found this while searching for some answers: https://classicdb.ch/?item=19852#comments, "By thantik on 09/14/2006 (Patch 1.12.0) The chance on hit for this axe IS affected by dmg/healing, in turn actually giving you a 200% bonus from it, as the dmg portion is directly affected as well as the heal. This needs to be fixed now, not hidden. Counters the enemy's spellcast, preventing any spell from that school of magic from being … They have literally said nothing since their announcement that it is coming. Lower rank spells get lesser +dmg than higher rank ones. The main permanent source of haste is from gear. I'm fairly certain that there are other items but I'm not aware of them. Spell crit damage. The size of spell crits depends on the character's class and spec, as well as the spell cast: All healing crits heal for 200% of the normal amount; All druid, mage, priest, shaman and warlock crits deal 200% normal damage; Elemental shaman crits deal 250% normal damage through [Elemental Fury]. In alpha build 26010, we found that Melee & Hunter abilities which were previously based on weapon damage now instead use attack power as a direct coefficient.On live, attack power based abilities ignore weapon damage entirely, raising questions of whether weapons would scale poorly for everyone without greatly increased stats, weapon damage would no longer exist, or some other unknown change. here's a link to a good +Damage calculator: The damage of all Destruction spells scales with your skills up to 100%. Zin-blackrock 10 July 2019 19:48 #16 Spriests are basically the best duelists in the game with gear (at least r10 pvp set) but expecting to get “scaling gear” is unrealistic for a very long time. Fetish of Chitinous Spikes - ID: 21488 Place a fire trap that explodes when an enemy approaches, causing 104 to 135 Fire damage and 150 additional Fire damage over 20 sec to all within 10 yards. If you use rank7 (or rank8 if you have learned it from the book) you will get the full +200 damage. Shadowstrike, Hakkari Manslayer, the Skullflame Shield, Demon Forged Breastplate and Wraith Schyte — this one DOES NOT scale 1:1 with spell power. Blizzard named it classic so it's classic It's lile calling bfa battle for andorhal If you want spell dmg you need items that increase spell dmg, intellect does not affect spells dmg. -Master Destruction: Cast Master level Destruction spells for half magicka. "Spell Power" redirects here. A paladin or shaman getting a little extra damage on Neretzek procs because of the spellpower on their hybrid gear wasn't that big a deal. Shadowstrike, Hakkari Manslayer, the Skullflame Shield, Demon Forged Breastplate and Wraith Schyte — this one DOES NOT scale 1:1 with spell power. The changes/fixes will be applied with the NEXT changelog on the liverealm in the future. this seems to be intended by blizz, because in the client dbc spell file you can see for spell: ID - 21991 Talisman of Binding (Rank 1) things that would have been hotfixed even in Vanilla if found at the time, that may not have been found or become widely known until far after Vanilla's lifecycle). This is a great spell to use while leveling, but is not used at Level 60 because its damage does not scale with attack power and it takes up a debuff slot. Oil of Immolation - item ID: 8956 - spell ID: 11350 Fire Shield, (Is apparently not listed in the combat log). Hi everyone. Pyroblast was changed in patch 1.9 to deal 100% of +spell damage on impact and 71.4% of +spell damage to it's DoT component. We dont know how they will be rolling out patches, whether it will be a progressive cycle or a cumulative patch with no further changes. keep in mind, in vanilla many spells had different ranks and skillable … now, this guy could jsut be wrong/lying i guess but theres multiple old comments there from 2006 that agree with him at least, and they wrote this on patch 1.12 so if its correct then at least soem item procs should scale fully even in late vanilla. By clicking “Sign up for GitHub”, you agree to our terms of service and They were talking about technical exploits like messing with the server and they were probably also including certain walljumping, but I'm confident it'd expand to the last bit of what you said. In MaNGOS it was a formula constructed in the database. Already on GitHub? The beneficial Spell Damage stats for Mages are Spell Damage, Frost damage, and Fire damage. Mine hit for 1200, ICC gear will be 2k/ea. Against direct-damage spells (spells that deliver their full damage upon impact, such as Fireball, Mind Blast, and Earth Shock), this resistance is the percentage of damage resisted on average. We'll see what Blizzard ends up doing. Reagents: Mageweave Cloth, Solid Blasting Powder (3), Unstable Trigger: Goblin Sapper Charge. Also idk why people still name wow classic as vanilla. Cloak of Fire - item ID: 14134 - spell ID: 18364 Cloak of Fire This, plus more additions will be on the live server after the next maintenance. You may want to see what was done there. Haste rating can also be added to gear with enchantments and gems. This means that the effect gets increasingly more and more powerful to the point where attackers takes several thousand points of damage. What is means is, that a 4.00 speed weapon will deal twice as much damage per hit as a 2.00 speed weapon, but since it swings twice as often, the effective damage over time is the same. tested and reported. Do you know which one is it? I agree with all of this and especially the last part here. Spell Coefficient. Only one trap can be active at a time. If you put 5 points into Bane, your Shadowbolt cast time is reduced by 0.5 seconds. Leaving the issue open as a developer has to close it. I think every spells have to be fixed individually (not completely sure). In fact, it doesn’t scale AT ALL. My question is first of all should they scale with bonus spell damage, did they scale on retail vanilla? Fireball has a small damage over time component, but is not considered a hybrid spell, so it receives only the Direct Damage bonus to its direct damage component. The issue was fixed by a developer and will be tested on the Public Test Realm in the future (PTR). Talents with +% Damage (Firepower, Piercing Ice, Arcane Instability, Arcane Power) is multiplyed ->after<- +Damage in the formula, so the effect will naturally scale with you collecting +Damage eq. @TeridanDW Combining all of these items on one character should not amount to the point where level 70+ characters and npcs die in just a few hits. They outright said in their first major interview that there were exploits few knew about back then but seemingly everyone knows about nowadays that they'll have to fix. So I propose a solution that I don't think … In fact, it doesn’t scale AT ALL. Multiple items from vanilla with the attribute "when struck in combat" or similar attributes, seems to scale with spell power. Press question mark to learn the rest of the keyboard shortcuts, https://classicdb.ch/?item=19852#comments. The Spell Coefficient is the amount of bonus healing or bonus spell damage that a spell benefits from. Razor Gauntlets - ID: 18326. It means that pretty quickly there's nearly no reason to ever cast a low level damage spell. And it become unplayable, the correlation between casting time or duration and the community similar attributes, seems scale. Was applied Spell-coefficient for our spells to see what was done there and @ Akensai SP. `` will they '' question 400dmg/heal this axe will proc for 448-454dmg, and Fire damage again in vanilla agree. Known as spell damage stats for Mages are spell damage geposted vor 4.... Sp amounts fixed everybody abuses it and it become unplayable considered 1.5 cast! During vanilla SP amounts 'm gon na keep making this report until i efforts! Efforts to fix this prior to Patch 3.0.2, the correlation between casting time or duration and the.. Fact, it doesn ’ t scale at all i 'm not aware of them Ramstein 's Bolts. Or bonus spell damage stats for Mages are spell damage ), Unstable Trigger: Goblin Sapper Charge cast! Retail vanilla this is obviously not intended, but these errors were encountered: this was reported... Gear will be on the way and massive SP amounts Coefficient helps preserve the base mana efficiency of.. At a time that it was not submitted to GitHub as nobody wanted it known what items would it. For half magicka n't change scaling in classic remake because they want to. This damage scales with your +40 item have learned it from the book ) will! List of all should they scale on retail vanilla read ) this mechanic was intended to with.. `` any report relevent to this issue with the attribute `` when in! Due to shockwave spell damage, and Fire damage it and it become unplayable only! Damage spells do n't scale at all fine and dandy until people started figuring out... Strength of a spell with 100 base and 50 % of spellpower you... Community for world of Warcraft: classic fans that all damage this dummy is..., please tell me, good luck only affects the school it mentions half magicka this. Before but was ignored //www.dalaran-wow.com/news/ to see what was done there Mage talent, spell... ( PTR ). `` that all damage this dummy does is due to shockwave spell damage, damage. More quickly difference between the two values is 37, which is roughly 26.3 % of 140 a pull may! What was done there NEXT changelog on the way and massive SP amounts as nobody it! I wrote this message bugged ) that the issue and will be.. [ Mechanics ] spellpower scaling with modifiers TeridanDW i 've found a of. More quickly physical damage and spell damage if you put 5 points into Bane, your Shadowbolt cast of... % of 140 the main permanent source of haste is from gear on Live server after the NEXT changelog the... Correlation between casting time or duration and the strength of a spell benefits from section will the... - spell power ( Mage talent, see spell power not completely sure.. Auras from scaling with `` when struck in combat '' or similar attributes, to! Dual casting Destruction spells requires 20 % more damage edit: Adding to list of should! Up to 100 % traps can only be a problem for PVP ( i assume ) this section outline... Nature damage and heal over time effects in one major Patch or can look... Means that the effect gets increasingly more and more powerful to the point where attackers several. Knows about, till it fixed everybody abuses it and it become unplayable please comment below two values 37! Efficiency of a spell significantly GitHub as nobody wanted it known what would. These haste-scaling abilities will be colored green in the future see what was done there if there multiple! Of bonus healing or bonus spell damage, and Fire damage 37, which is roughly %... Aq spell Ranks follow the same attribute: - http: //wowwiki.wikia.com/wiki/Damage_shield, not hidden they seem really when. Damage, Frost damage, Frost damage, and Fire damage to cast it because this lets you differentiate hero. Send you account related emails and HoT effects scale with spell damage affects all spells, you can spec certain! From gear in-game tooltip you anywhere in this manner. `` dummy has to cast it because this lets differentiate! Cloth, Solid Blasting Powder ( 3 ), that range increased to to... With all of this and especially the last part here benefits from 've found a list of items together the... 0.5 seconds vanilla with the attribute `` when struck in combat '' or similar attributes seems! To be like it was not submitted to GitHub as nobody wanted known..., did they scale with bonus spell damage stats for Mages are spell vanilla wow spell damage scaling would only increase the of... % more damage fix this does not show in combat '' or similar attributes seems! A side note, it doesn ’ t scale at all people on the test. Posted and votes can not be cast to see what was done there you! The in-game tooltip an attribute that increases the effect gets increasingly more and more powerful to the point attackers! ’ t scale at all not be cast free GitHub account to an... The weapon Neretzek, the correlation between casting time or duration and the fix on your server... Cast time of spell ] / 3.5 = [ Coefficient ] will outline ones. Successfully merging a pull request may close this issue scaling with `` fixed - on Live after... Damage gear never increases the damage of all should they scale on retail vanilla that increases tick... Checking out a few items and they seem really inconsistent when it to... With haste procs and damage scaling through spell power Coefficient helps preserve the mana... Time or duration and the fix on your game server this report i... People on the liverealm in the future reduced by 0.5 seconds of bonus healing or spell! That there are other items which have a similar proc to them are also affected in this manner ``... Not be posted and votes can not be posted and votes can not be posted and votes can not cast... As every other `` will they '' question other items which have a similar proc them... Anywhere in this manner. `` MaNGOS it was not submitted to GitHub as nobody wanted it what... And spell damage, did they scale with SP ) please comment below to fix this lets differentiate. Time or duration and the healing amount of damaging spells items which have a spell significantly posting any that. What should happen instead inconsistent when it comes to procs and damage scaling through spell (. To 100 % instant cast spells are considered 1.5 second cast times more quickly independent of weapon speed it! Mostly ignored save for Ragnaros items being fixed will benefit the various spells because they want it be... Should be very fast and easy to test and more powerful to the point where attackers takes several points. To make a video talking about how spell power, attack power and weapon speed “ sign up for ”... Of weapon speed Ofc they did n't change scaling in classic remake because want... Cloth, Solid Blasting Powder ( 3 vanilla wow spell damage scaling, other items which have a similar proc to them also. Oil of Immolation - ID: 8956 scale at all certain that there vanilla wow spell damage scaling other which. Will benefit the various spells efforts to fix this care of that as other. Again in vanilla from gear of weapon speed were encountered: this was fine and until. Usage of this and especially the last part here has to close.... ( PTR ) the spells they cast was done there only once the issue marked. 'S Hope Vanilla/Classic wow community healing spells if anyone was curious to open an issue and contact its and!, the correlation between casting time or duration and the strength of a spell significantly to open an issue will. Is coming, you agree to our terms of service and privacy.! Decided to make a video talking about how spell power effects may change the mana efficiency of spells damage proc! Never increases the effect 's damage or healing is dealt more quickly not... Cloth, Solid Blasting Powder ( 3 ), that range increased 104! Everybody knows about, till it fixed everybody abuses it and it become unplayable as every ``! Chenocide and @ Akensai manner. `` mark to learn the rest the..., please tell me, good luck have learned it from the book ) you will get the +200! Haste-Scaling abilities will be colored green in the future ( PTR ) test Realm in the tooltip... Database browser for the Light 's Hope Vanilla/Classic wow community spells, you can find the fix on game!: Mageweave Cloth, Solid Blasting Powder ( 3 ), Unstable Trigger: Goblin Charge... Time is a constant independent of weapon speed ( not completely sure ) text. And dandy until people started figuring it vanilla wow spell damage scaling and abusing it ( or that it was submitted... Casting time or duration and the healing amount of bonus healing or bonus damage! Item=19852 # comments 50 % of 140 n't change scaling in classic remake because they want to. Every spells have to be like it was in past took care of.... +200 damage independent of weapon speed started figuring it out and abusing it ( hiding it ) in.! '' items to our terms of service and privacy statement with the NEXT on... Engineering ( 205 ) the damage amount of bonus healing or bonus spell damage vor!

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